So I have always liked tinkering with game mechanics. I was recently watching a live stream of Matt Coleville when he said something that stuck with me. He said D&D is a robust system for making games. I don’t particularly like the D20 system. I have said that D&D will always hold a special place in my heart, but I don’t necessarily think the system is the best. It’s just easy to learn and they are a lot of resources and players.
Making a system and a setting seems doomed from the start, I have a copy of the Azamar game that I bought into the Kickstarter, I have yet play the game. I don’t see a lot of stuff out there about it, so it seems more of a labor of love than anything else. That being said, kickstarter does provide a venue to get stuff created.
Matt’s Strongholds boom was wildly successful, but he has a number of people in the online gaming circuit to help promote his brand. I didn’t buy into the kickstarter cause I wasn’t convinced I would ever use it, but I digress.
My main point is, do you create a setting based in a known system in hopes of pulling in people with familiarity? Or do you create a whole new game? The new Narrative Dice system is getting a lot of talk now because Fantasy Flight created the system for the new Star wars game. Which means they had a fan base to pull people into the system. They are now releasing it with Terrinoth, which is a world based on the Descent games. So they can pull those people in. I think its a great marketing scheme and hope that it does well. Pathfinder used D&D 3.5 and was also successful.
There are other systems out there that are ‘open licence’, The Open D6 system that Azamar uses was the original Star Wars system from West End games in the 80s. Action! by gold rush games has been out for a while, but I see very little about this. The question is, does one create something new, or just use one of these systems?
Categorised as: Game Design