Do any recall the struggle of Homlet against the bandits hidden in the crumbling gatehouse of ages past? What ever happened to the simplicity of scenarios that did not revolve around the epic struggle of world shattering consequences? The epicity (not a real word) of common life is to the point that the word has lost its meaning to me. Please do not misunderstand my intention. I do not begrudge a game master who wants to have his players traverse his ballad of good versus evil in their timeless struggle for the fate of the world (it even sound cliche when you spell it out), but not everything is Epic in nature. And, not everything is related to an EpIc event. AND, not everyone likes to play with this EPIC conundrum looming over their heads.
I relate it to the show Supernatural. I found the first two seasons very interesting with their hunting of various monsters. The third season kept my interest as the demon theme took precedence over the show, and I manged to keep up to the end of the fourth season when Sam was tricked into raising Lucifer from Hell. Well, after that it started getting harder to watch as, wait for the epicness to unfold, Sam was destined to be the vessel of Lucifer and fight his brother Dean who is prophesied to be the vessel of the Arch-angel Michael. Some of my friends liked this story, but it felt painfully drawn out to me, and the story no longer had any of the ‘lesser’ creatures that I had started watching the show for.
On a side note, a scenario that I would truly consider old ionic is to run two groups, unbeknownst of each other, on an adventure, in parallel, with opposing goals. The adventure ends with the two groups meeting and ‘battling’ it out to see who is the victor.
Categorised as: General