Arcane Game Lore

Game continuity is key.

Archive for March, 2016

A First Hatching Pattern for Dyson Style Maps —

They say that if you’re going to hire a programmer, you should hire a lazy one.  Because they will write programs and scripts to automate away all the redundant and repetitive tasks. It’s no secret that I’m a fan of Dyson Logos’ maps and his style of cartography.  I’ve been a regular reader of his [...]