Arcane Game Lore

Gaming is not in the blood, it's in the dice!

Archive for January, 2015

Why My Ship Decks Have Three Meter Ceilings —

I’ve been reviewing ship designs and deck plans for articles in the Frontier Explorer and this has had me thinking again about a topic I’ve pondered on before.  Namely the relative sizes of the various races/species in a game and how that affects things like construction and design of buildings and more specifically spacecraft.  If [...]

Sathar Laser Settings —

The Story I’ve been running my kids through the Volturnus modules in Star Frontiers.  We’ve been at it for years in fits and starts.  It’s not because they don’t want to play but rather that we can never find the time with all the things we’re doing (and them needing to get their chores done), [...]

Welcome to the New Year —

This really should have been last week’s post but I was busy attending the American Astronomical Society Meeting last week (I was both attending talks and giving one myself, possibly more on this in future articles) and I didn’t have a chance to sit down and write it.  So the discussion of the artificial gravity [...]

Artificial Gravity Trap —

So I was talking with my daughter (18) the other day about a panel she had sat in on at the last ComicCon that featured among others Brandon Mull, Brandon Sanderson, Margaret Weis, and Tracy Hickman.  The panel talked about world building and specifically about magical effects.  The point the panel was making was that [...]