Arcane Game Lore

Game continuity is key.

Archive for November, 2014

Designing Out Loud – Ability Scores – part 1 —

As I’ve been thinking about this, I wonder if character ability scores are something that should come early in the design process or something that should come later.  I also realized that this is one of those topics that are at least loosely coupled with the choice of skill system, which I discussed in my [...]

Designing Out Loud – Choosing a Skill System —

I mentioned in my introduction article that I had the idea for two games bouncing around in my head.  In truth they are mostly the same.  Almost all the mechanics would be the same in both systems with one or two possible exceptions.  The main difference is the choice of a skill and experience system.  [...]

Desiging Out Loud – Introduction —

As if I don’t have enough on my plate right now (new job, back in grad school, running two fan magazines and several websites), I think it’s time I sat down and fleshed out my own RPG game system.  Heaven knows we don’t need yet another system out there but I’ve always wanted to try [...]