Arcane Game Lore

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Archive for June, 2013

Favorite NPCs: The Aide —

Now that my co-bloggers here at Arcane Game Lore have chimed in as well, I figured I’d better put up my entry for the month’s RPG Blog Carnival and post one of my all time favorite NPCs.  I had intended to do this post a week or so ago near the middle of the month [...]

My Favorite NPC, That Never Got Very Far —

Little while back I was running a Star Frontiers game with a table top group. We were running the classic Volturnus Campaign with some changes and new plot twists. I decided to introduce “Jimmy” named after Jimmy Olson of Superman fame. He was a lowly and relatively unskilled crewman from the ship that crashed on [...]

My Favorite RPG That I Never Played —

As a kid I use to look at the ads in Dragon Magazine or Space Gamer magazine and wonder at all the interesting gaming materials that my local book store never carried. The Paranoia RPG was at the top of the list. More than a few years later I discovered the world’s biggest yard sale, [...]

Favorite NPC’s: The Gullwing Bandit —

Dagorym’s post on “The Highwayman” got me to thinking about one of the most notorious NPC’s in my Earthdawn game. For those of you familiar with Dungeons & Dragons module HHQ3 Thief’s Challenge, there’s a character known as “The Gullwing Bandit”. The Gullwing Bandit is a son of a noble who’s land was stolen away [...]

Gems from D&D 4th Edition: Vignettes —

This is the second in this series of blogs on Gems I found in the D&D 4.0 rules, specifically the Dungeon Master’s Guides.  The first post was here: The DMG2 opens its section on vignettes with this statement, “Add moments of character interaction to your game with vignettes- specially shaped scenes in which players [...]

Favorite NPCs: June RPG Blog Carnival —

Characters Everywhere Everyone has a favorite player character, whether it is one of yours when you were a player or one played by a member of your gaming group when you were game master.  It’s the character you trot out and reminisce about when remembering the grand adventures of the past. But characters don’t live [...]